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How to Create a Flashlight Illustration

Hi there. In the following tutorial your will learn how to create a flashlight illustration.

Final Image

As always, this is the final image that we’ll be creating:

Step 1

Open Photoshop and hit Control + N to create a new document. Enter the data shown in the following image and click OK.

Step 2

Set the foreground color at #eac600, pick the Rectangle Tool and create a shape the size of your document (600 by 1200px). Move to the Layers panel and double click on this new shape to open the Layer Style panel. Activate the Inner Glow, the Pattern Overlay and the Stroke then enter the properties shown below. Here you can fnd the pattern used in the Pattern Overlay section.

Inner Glow Blending Options Settings

Blending Mode: Normal
Opacity: 20%
Size: 250

Pattern Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 20%
Scale: 100%

Step 3

Next, you need to create your own pattern. First, hit Control + N to create a new document. Enter 100 in the width and height boxes and click OK. Next, enable the Grid (View > Show > Grid) and the Snap to Grid (View > Snap To > Grid). You’ll need a grid every 10px. Go to Edit > Preferences > Guides, Grid & Slices and focus on the Grid section. Enter 10 in the Gridline Every box and 1 in the Subdivision box. Also, set the color of the grid at #696969. Once you set all these properties move to the Layers panel and delete the "Background" layer. Set the foreground color at #323232, pick the Pen Tool and create the two shapes shown below. The Snap to Grid should ease your work. Make sure that your shapes are placed like in the following image and go to Edit > Define Patter. Pick a name for your pattern, click OK and you got your pattern. You can close this document.

Step 4

Return to the "Flashlight" document. Select the vector shape created in the second step and duplicate it (Control + J). Move to the Layers panel, right click on this copy and click on Clear Layers Style. Continue in the Layers panel, make sure that this copy is still selected, lower its Fill to 0% and open the Layers Style window. Activate the Pattern Overlay and enter the properties shown below. Use the pattern created in the previous step. Once you set all the properties move, click OK and return to the Layers panel. Again, right click on this new vector shape and click on Convert to Smart Object.

Pattern Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Scale: 100%

Step 5

Move to the Layers panel, open the Layer Style window for the smart object created in the previous step and enter the properties shown below.

Drop Shadow Blending Options Settings

Blend Mode: Overlay
Opacity: 50%
Angle: -45 degrees
Distance: 3px
Spread: 0px
Size: 3px

Inner Shadow Blending Options Settings

Blend Mode: Multiply
Opacity: 40%
Angle: -45 degrees
Distance: 3px
Choke: 0%
Size: 5px

Inner Glow Blending Options Settings

Blending Mode: Normal
Opacity: 50%
Size: 25

Step 6

Select the smart object created in the previous step and duplicate it (Control + J). Focus on this copy, clear the layer style, lower the Fill to 0% and open the Layer Style window. Enter the properties shown below and click OK.

Drop Shadow Blending Options Settings

Blend Mode: Multiply
Opacity: 30%
Angle: 135 degrees
Distance: 3px
Spread: 0px
Size: 3px

Step 7

Reselect the smart object created in the second step and duplicate it (Control + J). Clear the Layers Style for this new shape, lower irs Fill to 0% and open the Layers Style window. Enter the properties shown below and click OK. Convert this shape to a smart object and bring it to front (Shift + Control + ] ).

Inner Glow Blending Options Settings

Blending Mode: Overlay
Opacity: 100%
Size: 4

Stroke Blending Options Settings

Size: 2px
Position: Inside
Blend Mode: Normal
Opacity: 100%
Fill Type: Color

Step 8

For the following step you will need a grungy pattern. You can find the one that I used in this pack. Save it to your hard drive, open the first image (noisi1.jpg), re-size it and place it approximately as shown in the second image. Lower its opacity to 20% and change its blending mode to Multiply. Select all the shapes created so far and group them (Control + G). Move to the Layers panel name this new group "Background" and make it invisible. It will ease the work.

Step 9

Enable the Grid (View > Show > Grid) and the Snap to Grid (View > Snap To > Grid). You’ll need a grid every 5px. Go to Edit > Preferences > Guides, Grid & Slices and focus on the Grid section. Enter 5 in the Gridline Every box and 1 in the Subdivision box. Don’t forget to set the color of the grid at #696969. Pick the Rounded Rectangle, set the radius at 5px and create a 90 by 55px shape. Make sure that this new shape is selected and go to Edit > Transform Path > Warp. Select Arc Lower from the Warp menu, set the bend at 15% and click OK. In the end your shape should look like in the second image.

Step 10

Reselect the vector shape created in the previous step and open the Layer Style window. Activate the Gradient Overlay and enter the properties shown below. Save this complex gradient using the New button. You’ll need it for the next steps. Return to the Layers panel, convert this vector shape to a smart object and name it "Body Steel Bottom".

Gradient Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Style: Linear
Angle: 0 degrees
Scale: 100%

Step 11

Pick the Rectangle Tool, create a 90 by 400px shape and place it as shown in the first image. Select it and go to Edit > Transform > Path > Warp. Select Arc Lower from the Warp menu, set the bend at 10% and hit Enter. Make sure that this new shape is still selected and go to Edit > Transform > Path > Warp. This time select Arc Upper from the Warp menu, set the bend at -5% and hit Enter. In the end your shape should look like in the third image.

Step 12

Reselect the vector shape created in the previous step and open the Layer Style window. Activate the Gradient Overlay and enter the properties shown below. Again, save the gradient. Return to the Layers panel, convert this vector shape to a smart object and name it "Body Black".

Gradient Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Style: Linear
Angle: 0 degrees
Scale: 100%

Step 13

For the following step you will need a grid every 1px. So, go to Edit > Preferences > Guides, Grid & Slices and enter 1 in the Gridline Every box. Pick the Rounded Rectangle, make sure that the radius is set at 5px, create a 96 by 45px shape and place it as shown in the first image. With this new shape still selected go to Edit > Transform Path > Warp. Select Arc Lower from the Warp menu, set the bend at 5% and hit Enter. In the end your shape should look like in the second image.

Step 14

Reselect the vector shape created in the previous step and open the Layer Style window. Activate the Gradient Overlay and enter the properties shown below. Use the gradient saved in step #10. Return to the Layers panel, convert this vector shape to a smart object and name it "Body Steel".

Gradient Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Style: Linear
Angle: 0 degrees
Scale: 100%

Step 15

Pick the Rounded Rectangle Tool, make sure that the radius is set at 5px, create an 86 by 50px shape and place it as shown in the first image. Select it and go to Edit > Transform Path > Warp. Select Arc Lower from the Warp menu, set the bend at 20% and hit Enter. Again, go to Edit > Transform Path > Warp. This time select Arc Upper from the Warp menu, set the bend at -20% and hit Enter. In the end your shape should look like in the third image.

Step 16

Reselect the vector shape created in the previous step and open the Layer Style window. Activate the Gradient Overlay and enter the properties shown below. Return to the Layers panel, convert this vector shape to a smart object, name it "Body Black Bottom" and drag it below "Body Steel Bottom".

Gradient Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Style: Linear
Angle: 0 degrees
Scale: 100%

Step 17

Return to "gridline every 5px". So, go to Edit > Preferences > Guides, Grid & Slices and enter 5 in the Gridline Every box. Pick the Rounded Rectangle Tool, set the radius at 10px, create a 130 by 60px shape and place it as shown in the first image. Make sure that this new vector shape is selected and switch to the Direct Selection Tool. Select the bottom, left anchor points and move them 10px to the right then select the bottom, right anchor points and move them 10px to the left. Now your new shape should look like in the second image. Select it and go to Edit > Transform Path > Warp. Select Arc Lower from the Warp menu, set the bend at 5% and hit Enter. In the end your shape should look like in the third image.

Step 18

Reselect the vector shape created in the previous step and open the Layer Style window. Activate the Gradient Overlay and enter the properties shown below. Use the gradient saved in step #12. Return to the Layers panel, convert this vector shape to a smart object and name it "Head Black Bottom".

Gradient Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Style: Linear
Angle: 0 degrees
Scale: 100%

Step 19

Pick the Rectangle Tool, create a 230 by 70px shape and place it as shown in the first image. Open the Layer Style window, activate the Gradient Overlay and enter the properties shown below. Again, use the gradient saved in step #12. Click OK and convert this fresh shape to a smart object.

Gradient Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Style: Linear
Angle: 0 degrees
Scale: 100%

Step 20

Reselect the Smart Object made in the previous step and go to Edit > Transform > Skew. Drag the bottom, left point 50px to the right and the bottom, right point 50px to the left then hit Enter. In the end your shape should look like in the second image.

Step 21

Select the shape made in the previous step and go to Edit > Transform Path > Warp. Select Arc Upper from the Warp menu, set the bend at 5% and hit Enter. Duplicate the resulting shape (Control + J). Select this copy and go again to Edit > Transform Path > Warp. Select Arc Lower from the Warp menu, set the bend at 3% and hit Enter. Select the two shapes created and edited in this step and convert them to a single smart object. Select it and go again to Edit > Transform > Warp. Select Bulge from the Warp menu, check the Orientation icon, set the bend at 20% and hit Enter. In the end your shape should look like in the third image. Move to the Layers panel and name it "Head Black".

Step 22

Pick the Rounded Rectangle Tool, make sure that the radius is set at 10px, create an 250 by 60px shape and place it as shown in the first image. Select it and go to Edit > Transform Path > Warp. Select Arc Upper from the Warp menu, set the bend at 10% and hit Enter. In the end your shape should look like in the second image.

Step 23

Reselect the vector shape created in the previous step and open the Layer Style window. Activate the Gradient Overlay and enter the properties shown below. Use the gradient saved in step #10. Return to the Layers panel, convert this vector shape to a smart object, name it "Head Steel" and drag it below "Head Black".

Gradient Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Style: Linear
Angle: 0 degrees
Scale: 100%

Step 24

Move to the Layers panel, select the body shapes ( "Body Steel", "Body Steel Bottom", "Body Black" and "Body Black Bottom") and group them (Control + G).

Step 25

Focus on the Layers panel and open the group made in the previous step. Select "Body Black Bottom" and go to Filter > Noise > Add Noise. Enter the properties shown below, click OK and open the Layers Style window. Enter the properties shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 70%
Angle: 90 degrees
Distance: 20px
Choke: 0%
Size: 5px

Step 26

Reselect the shape edited in the previous step and duplicate it. Move to the Layers panel and focus on this copy. Select this copy, clear the layer style, delete the smart filter, lower its Fill to 0% and open the Layer Style window. Enter the properties shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 50%
Angle: -90 degrees
Distance: 2px
Choke: 0%
Size: 1px

Step 27

Move up to "Body Steel Bottom". Select it and go to Filter > Noise > Add Noise. Enter the properties shown below, click OK and open the Layers Style window. Enter the properties shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 30%
Angle: -90 degrees
Distance: 2px
Choke: 0%
Size: 3px

Bevel and Emboss Options Settings

Style: Inner Bevel
Technique: Smooth
Depth: 100%
Direction: Up
Size: 15px
Soften: 10px

Angle: -156 degrees
Altitude: 26 degrees
Highlight Opacity: 50%
Shadow Opacity: 0%

Step 28

Hold Control and click on the shape edited in the previous step (in the Layers panel). This will load a simple selection around your shape. Hit Control + Shift + Alt + N to create a new layer. Set the foreground color at black, pick the Paint Bucket Tool and click inside the selection. Get rid of the selection and turn this newly created layer into a smart object.

Step 29

Reselect the smart object made in the previous step and go to Filter > Render > Fibers. Enter the data shown below, click OK and go to Filter > Blur > Motion Blur. Again, enter the data shown below and click OK. Now your black layer should look like in the first image. Move to the Layers panel. Select it, lower its opacity to 70% and change the blending mode to Multiply then right click on it and click on Create Clipping Mask. In the end it should look like in the second image.

Step 30

Reselect "Body Steel Bottom", duplicate it (Control + J) then drag it above the Clipping Mask created in the previous step. Clear its Layer Style, delete the smart filter, lower the fill to 0% and open the Layer Style window. Enter the data shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 7%
Angle: -90 degrees
Distance: 5px
Choke: 0%
Size: 0px

Step 31

Select "Body Black" and go to Filter > Noise > Add Noise. Enter the properties shown below, click OK and open the Layers Style window. Enter the properties shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Angle: -90 degrees
Distance: 2px
Choke: 0%
Size: 1px

Step 32

Reselect the shape edited in the previous step and duplicate it. Move to the Layers panel and focus on this copy. Clear the layer style, delete the smart filter, lower its Fill to 0% and open the Layer Style window. Enter the properties shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Angle: 90 degrees
Distance: 2px
Choke: 0%
Size: 1px

Step 33

Move to "Body Steel". Select it and go to Filter > Noise > Add Noise. Enter the properties shown below, click OK and open the Layers Style window. Enter the properties shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 30%
Angle: -90 degrees
Distance: 2px
Choke: 0%
Size: 3px

Bevel and Emboss Options Settings

Style: Inner Bevel
Technique: Smooth
Depth: 100%
Direction: Up
Size: 15px
Soften: 10px

Angle: -156 degrees
Altitude: 26 degrees
Highlight Opacity: 50%
Shadow Opacity: 0%

Step 34

Hold Control and click on the shape edited in the previous step (in the Layers panel) to load a simple selection around your shape. Create a new layer ( Control + Shift + Alt + N ), set the foreground color at black, pick the Paint Bucket Tool and click inside the selection. Get rid of the selection and turn this new layer into a smart object.

Step 35

Reselect the smart object made in the previous step and go to Filter > Render > Fibers. Enter the data shown below, click OK and go to Filter > Blur > Motion Blur. Again, enter the data shown below and click OK. Now your black layer should look like in the first image. Move to the Layers panel. Select it, lower its opacity to 70% and change the blending mode to Multiply then right click on it and click on Create Clipping Mask. In the end it should look like in the second image.

Step 36

Reselect "Body Steel", duplicate it (Control + J) then drag it above the Clipping Mask created in the previous step. Clear its Layer Style, delete the smart filter, lower the fill to 0% and open the Layer Style window. Enter the data shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 7%
Angle: -90 degrees
Distance: 5px
Choke: 0%
Size: 0px

Step 37

Pick the Ellipse Tool, create a 30px shape and place it as shown in the following image. Lower its Fill to 0%, and open the Layer Style window. Enter the properties shown below, click OK and turn the resulting shape into a smart object.

Stroke Blending Options Settings

Size: 7px
Position: Inside
Blend Mode: Normal
Opacity: 100%
Fill Type: Color

Step 38

Open the Layer Style window for the smart object made in the previous step, enter the properties shown below and click OK.

Bevel and Emboss Options Settings

Style: Inner Bevel
Technique: Smooth
Depth: 100%
Direction: Up
Size: 4px
Soften: 0px

Angle: -35 degrees
Altitude: 40 degrees
Highlight Opacity: 30%
Shadow Opacity: 80%

Gradient Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 100%
Style: Linear
Angle: 90 degrees
Scale: 100%

Step 39

Select the remaining, top three vector shapes and group them (Control + G).

Step 40

Focus on the Layers panel and open the group made in the previous step. Select "Head Black Bottom" and go to Filter > Noise > Add Noise. Enter the properties shown below, click OK and open the Layers Style window. Enter the properties shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 50%
Angle: -90 degrees
Distance: 2px
Choke: 0%
Size: 1px

Step 41

Reselect the shape edited in the previous step and duplicate it (Control + J). Move to the Layers panel and focus on this copy. Clear its layer style, delete the smart filter, lower the Fill to 0% and open the Layer Style window. Enter the properties shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 10%
Angle: -90 degrees
Distance: 5px
Choke: 0%
Size: 0px

Step 42

Select "Head Black" and go to Filter > Noise > Add Noise. Enter the properties shown below and click OK.

Step 43

Reselect the shape edited in the previous step and duplicate it (Control + J). Move to the Layers panel and focus on this copy. Clear its layer style, delete the smart filter, lower the Fill to 0% and open the Layer Style window. Enter the properties shown below and click OK.

Drop Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 80%
Angle: -90 degrees
Distance: 1px
Spread: 0px
Size: 3px

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 10%
Angle: -90 degrees
Distance: 2px
Choke: 0%
Size: 0px

Step 44

Move to "Head Steel". Select it and go to Filter > Noise > Add Noise. Enter the properties shown below, click OK and open the Layers Style window. Enter the properties shown below and click OK.

Step 45

Load a simple selection around your shape edited in the previous step. Create a new layer ( Control + Shift + Alt + N ), set the foreground color at black, pick the Paint Bucket Tool and click inside the selection. Get rid of the selection and turn this new layer into a smart object.

Step 46

Reselect the smart object made in the previous step and go to Filter > Render > Fibers. Enter the data shown below, click OK and go to Filter > Blur > Motion Blur. Again, enter the data shown below and click OK. Now your black layer should look like in the first image. Move to the Layers panel. Select it, lower its opacity to 30% and change the blending mode to Multiply then right click on it and click on Create Clipping Mask. In the end it should look like in the second image.

Step 47

Reselect "Head Steel", duplicate it (Control + J) then drag it above the Clipping Mask created in the previous step. Clear its Layer Style, delete the smart filter, lower the fill to 0% and open the Layer Style window. Enter the data shown below and click OK.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 7%
Angle: 90 degrees
Distance: 5px
Choke: 0%
Size: 0px

Step 48

Reselect the smart object made in the previous step and duplicate it (Control + J). Open the Layer Style window for this copy and replace the existing properties with the ones shown in the following image.

Inner Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 35%
Angle: 90 degrees
Distance: 5px
Choke: 0%
Size: 3px

Step 49

For the following step you will need a grid every 10px. Pick the Rectangle Tool, create a 470 by 190px shape and place it as shown in the first image. Select this new shape and switch to the Direct Selection Tool. Select the bottom, left anchor point and move it 120px to the right then select the bottom, right anchor point and move it 120px to the left. In the end your shape should look like a trapezoid.

Step 50

Pick the Rectangle Tool, create a 370 by 240px shape and place it as shown in the first image. Select this new shape and switch to the Direct Selection Tool. Select the bottom, left anchor point and move it 100px to the right then select the bottom, right anchor point and move it 100px to the left. In the end your shape should look like a trapezoid.

Step 51

Pick the Rectangle Tool, create a 310px square and place it as shown in the first image. Select this new shape and switch to the Direct Selection Tool. Select the bottom, left anchor point and move it 90px to the right then select the bottom, right anchor point and move it 90px to the left. In the end your shape should look like a trapezoid.

Step 52

Select the shape created in the last three steps and lower their Fill to 0%. Now, open the Layer Style window for each of these shapes, activate the Gradient Overlay and enter the properties shown below. The yellow zero from the gradient image stand for opacity percentage.

Gradient Overlay Blending Options Settings

Blend Mode: Normal
Opacity: 50%
Style: Linear
Angle: 90 degrees
Scale: 100%

Step 53

Reselect the vector shape edited in the previous step (one by one) and convert them to smart objects. Select these new smart objects and go to Filter > Blur > Gaussian Blur. Enter a 15px radius and click OK. Finally, group these three, blurred smart objects.

Step 54

Turn on the visibility for the "Background" group. Select all the shapes that make up the flashlight and group them (Control + G).

Step 55

Move to the Layers panel, right click on the group made in the previous step and click on Duplicate Group. Open this group copy, delete the group with the blurred smart objects the turn it into a smart object. Lower its Fill to 0%, open the Layer Style window and enter the properties shown below.

Drop Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 20%
Angle: 30 degrees
Distance: 15px
Spread: 0px
Size: 50px

Step 56

Reselect the smart object made in the previous step and duplicate it (Control + J). Open the Layer Style window for this copy and replace the existing properties with the ones shown in the following image.

Drop Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 20%
Angle: 30 degrees
Distance: 3px
Spread: 0px
Size: 5px

Step 57

Reselect the smart object made in the previous step and duplicate it (Control + J). Open the Layer Style window for this copy and replace the existing properties with the ones shown in the following image.

Drop Shadow Blending Options Settings

Blend Mode: Normal
Opacity: 20%
Angle: 165 degrees
Distance: 2px
Spread: 0px
Size: 5px

Step 58

Reselect the smart object made in the previous step and duplicate it (Control + J). Clear the current Layer Style then open the Layer Style. Enter the properties shown below and click OK. Turn the resulting shape into a smart object then move it 10px down and to the left.

Color Overlay Options Settings

Blending Mode: Normal
Opacity: 100%

Step 59

Reselect the smart object made in the previous step and go to Filter > Blur > Gaussian Blur. Enter a 25px radius, click OK and you’re done.

And We’re Done!

Here is how your final result should look.

Member File Download

Download the original .psd file for this tutorial here:

DOWNLOAD .PSD FILE

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